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Streets of rogue levels
Streets of rogue levels











streets of rogue levels
  1. #Streets of rogue levels Patch#
  2. #Streets of rogue levels full#

  • Pyrotechnics - For effects like explosions and fire, the original game tended to use simple particle effects comprised of a bunch of multi-colored squares moving in simple patterns.
  • However, he's been a great help in providing guidance for the new OST's potential direction.) Be sure to give her a follow and check out her stuff! (To reiterate why SOR1 composer Craig wasn't able to return this time, sadly a contract-related issue unrelated to me or tinyBuild prevented him from taking the job.
  • Soundtrack news - A new composer for Streets of Rogue 2 has been found: Megan McDuffee, who's quickly becoming a household name thanks to her awesome work on the River City Girls OSTs, in addition to a bunch of other game soundtracks.
  • It feels really awesome to be sitting in a cozy home listening to the muted rush of traffic outside. Other cool features have been added as well, such as outside sounds being drowned out when you're indoors. In addition, a new system has been put into place to handle ambient sound, which varies based on the player's location, time of day, and other factors.
  • Sound effects work - A big chunk of sound effects from the original game have been updated.
  • #Streets of rogue levels full#

    If you have any suggestions for random events, please post them in the comments below, I'd love to hear them! (To clarify what comprises an "event" as there's been some confusion: It could be literally anything from running across a house full of bears at the side of the road while driving to having a meteor land nearby your location. Think of it like the AI director in Left 4 Dead.

    streets of rogue levels

    This is based on factors such as the player's standing in the world with various factions, location, and physical status amongst other things. Events System - The game has the capability of causing random events to happen to the player.No weatherman/weatherwoman character class. Weather System - Rain, wind, heat waves, and more are now possible.And of course, AI capable of traversing these roads and getting to their destinations, and (mostly) not getting into horrific accidents and traffic jams. The game features 2-lane roads, 4-lane roads, nice roads, crappy roads, paved roads, dirt roads, and literally 60+ types of unique intersections (yeah we went a little nuts with that). Country-Wide Road System - While roads have existed in SOR2 for a long time now, it's only recently that I've solidified the system for connecting all of the major locations in the world.Here are just a few of the things I've been working on since the last update: It's real quick and painless (no seriously!), so if you've got a few minutes to spare we'd really appreciate the feedback! My publisher tinyBuild created a survey to help us learn more about just who the heck plays this game and what's important to you in a sequel. In case you missed the announcement late last year, Streets of Rogue 2's Steam page is up! Be sure to wishlist, it really helps us out!

    streets of rogue levels

    #Streets of rogue levels Patch#

    Hey there folks, it's been a minute! Today I've got some SOR2 updates, a survey for anyone who wants to take it, and a new patch with 30+ fixes.Īs always, please post your comments, questions and suggestions in the comments below, and I'll try to answer what I can!













    Streets of rogue levels